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A serious game to promote and facilitate entrepreneurship education for young students

Contributo in Atti di convegno
Data di Pubblicazione:
2013
Abstract:
The paper describes a serious gamedesigned and implemented within the framework of the European project "Posso ... Non Posso ... Vado! PNPV Project Rev.2 (I can ... I cannot ... I go!) which aims to introduce and foster an entrepreneurial mindset among young people. The focus of the game is on the management of a touristic company, in a complex market in which players compete with other companies/players. After a brief overview on Entrepreneurship Education, the paper describes the structure of the gamethat allows players to face increasingly complex situations, through learning by doing and learning by failing methodologies. Thenthetools integrated in the game to support teachersin analyzing students' activities are described.
Tipologia CRIS:
04.01 Contributo in Atti di convegno
Keywords:
Serious games; Game-based learning; Business games; Entrepreneurship education; Market modeling and simulation
Elenco autori:
LA GUARDIA, Dario; Allegra, Mario; Ottaviano, Simona; Gentile, Manuel; DAL GRANDE, Valentina
Autori di Ateneo:
ALLEGRA MARIO
DAL GRANDE VALENTINA
GENTILE MANUEL
LA GUARDIA DARIO
OTTAVIANO SIMONA
Link alla scheda completa:
https://iris.cnr.it/handle/20.500.14243/16550
Titolo del libro:
Recent Advances in Education and Educational Technologies. - Salem : Wseas LLC
Pubblicato in:
EDUCATIONAL TECHNOLOGIES SERIES
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