Data di Pubblicazione:
2016
Abstract:
The Communication from the European Commission entitled "Entrepreneurship Action Plan 2020" highlights the role of Entrepreneurship Education (EE) as a key strategy for stimulating economic growth in Europe. As stated in the report "Entrepreneurship Education at School in Europe", EE is not yet sufficiently integrated into the school curricula in European countries. In the last few years, the Italian school system has undergone a profound revolution. This paper analyses how European policies on entrepreneurship education have been taken into account in this reform process within the tourism school sector. Moreover, a blended learning model is presented which was developed within the framework of the EU project "I can ... I can not ... I go! "Rev. 2 co-financed by the EU under the LLP programme. The model is based on a serious game and was designed in order to foster the integration of EE into curricular activities
Tipologia CRIS:
04.01 Contributo in Atti di convegno
Keywords:
Entrepreneurship Education; Serious Game; Learning Model; Tourism
Elenco autori:
Allegra, Mario; Ottaviano, Simona; Gentile, Manuel; DAL GRANDE, Valentina; LA GUARDIA, Dario
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