Data di Pubblicazione:
2013
Abstract:
Over the years, there have been numerous definitions of curriculum integration, where the
curriculum is interwoven, connected, thematic, interdisciplinary, multidisciplinary, correlated,
linked, and holistic (Fogarty and Pete 2007). Curriculum integration is based on both philosophy and
practicality, drawing together knowledge, skills, attitudes, and values from within or across
subject areas to develop a more powerful understanding of key information. Curriculum
integration is best done when components of the curriculum are connected and related in
meaningful ways by both students and teachers. With the large uptake of SGs in education
nowadays, one must consider SGs curriculum integration an issue at large since effectiveness of
SGs use in training and education is getting more and more proponents. This paper looks at
SGs curriculum integration issues from two perspectives--of the teacher connecting the content
of the game and the learning outcomes into the whole educational context on the one hand, and
of the researcher who sees the connection between the pedagogical state-of-the art in SG and
what realia can offer, on the other. By drawing on the experience of three teams of researchers
and educators from Romania, Italy, and Spain, based on common activities conducted by same
partners and others in the Games and Learning Alliance (GaLA), an EC-funded Network of
Excellence on SGs, joint perspectives over curriculum integration will be presented, with a view
to sharing the experience in orderto give guidelines for a future extension of SGs into education
and training, into well-built curricula. The situations presented of SGs curriculum integration in
three different educational contexts are to showcase the framework for building an SGs
curriculum design, the way SGs are effective for instruction, to present forms of integrating an
SG into the curriculum--how, where, how long, and showcase trans- and inter-disciplinarity
within SG curriculum integration. A set of guidelines will be just a quick overview on what both
practitioners,researchers, and policymakersshould considerforthe nearfuture in terms of SG
currriculum integration, to enhance a large-scale uptake of SGs into all levels of education
and training, to betterrespond to the twenty-first century student and current social needs. All of
the statements and observations will be outspoken based on genuine results of the experiments
and long-term practice of the authors in the realm of SGs integration into the training programs
Tipologia CRIS:
01.01 Articolo in rivista
Keywords:
serious games; curriculum integration; pedagogy; psychology
Elenco autori:
Earp, JEFFREY RONALD; Ott, Michela
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