Publication Date:
2018
abstract:
3D technology can be a valid support to cultural heritage not only for visual presentation
and documentation, but also for communication and educational purposes. In this paper, we will discuss
the potential of 3D virtual environments as effective learning contexts for Cultural Heritage. This
encompasses various disciplines such as history, art, and languages, and includes both tangible and
intangible content like myths, beliefs and social values. We will analyse virtual and augmented reality
and innovative interfaces, highlighting their affordances for successfully triggering learning experiences.
A number of digital environments and serious games will be also analysed with respect to their potential
for supporting immersion, presence and motivation. In the literature, these factors are considered key in
raising learner interest, making 3D worlds a direct and engaging setting for informal learning in Cultural
Heritage.
Iris type:
01.01 Articolo in rivista
Keywords:
3D environments; Augmented and Virtual reality; Serious games; Immersion; Presence
List of contributors:
Catalano, CHIARA EVA; Mortara, Michela
Published in: