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Using the educational potential mapper to design an adaptive serious game: The "uManager" case study

Abstract
Data di Pubblicazione:
2017
Abstract:
The frame pedagogy is a methodological framework that gives a key role to the concept of game mechanic in identifying the educational domain of a game. In this view, the activation of a subset of the game mechanics highlights a portion of the domain. Consequently, the game mechanics become a fundamental element in defining personalized and adaptive learning paths. As a case study, we discuss the implementation of a serious game called "uManager", aimed at stimulating and supporting entrepreneurial skills in young people. In the paper, we provide a brief description of the process and the conceptual model behind the design and implementation of the game.
Tipologia CRIS:
01.05 Abstract in rivista
Keywords:
Serious Games; Entrepreneurship Education; Financial Education; Experential Learning
Elenco autori:
Citta', Giuseppe; Allegra, Mario; Ottaviano, Simona; Gentile, Manuel; DAL GRANDE, Valentina; LA GUARDIA, Dario
Autori di Ateneo:
ALLEGRA MARIO
CITTA' GIUSEPPE
DAL GRANDE VALENTINA
GENTILE MANUEL
LA GUARDIA DARIO
OTTAVIANO SIMONA
Link alla scheda completa:
https://iris.cnr.it/handle/20.500.14243/334619
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http://www.scopus.com/record/display.url?eid=2-s2.0-85037870487&origin=inward
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