Personalisation of humanoid robots: serious games for older adults based on biographical memories
Articolo
Data di Pubblicazione:
2023
Abstract:
We present an approach to novel digital cognitive training through serious games able to adapt to personally relevant material from the older adult's life. The games are based on memories associated with the older adult's biography, thus making interactions personalised, relevant, and more engaging. The serious games are accessed through humanoid robots, which can make the training exercise more engaging because of their human-like behaviour.
Tipologia CRIS:
01.01 Articolo in rivista
Keywords:
Humanoid robots; Personalisation; Serious games; Older adults; Biographical memories
Elenco autori:
Zedda, Eleonora; Santoro, Carmelina; Manca, Marco; Paterno', Fabio; Catricala', Benedetta
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