Skip to Main Content (Press Enter)

Logo CNR
  • ×
  • Home
  • People
  • Outputs
  • Organizations
  • Expertise & Skills

UNI-FIND
Logo CNR

|

UNI-FIND

cnr.it
  • ×
  • Home
  • People
  • Outputs
  • Organizations
  • Expertise & Skills
  1. Outputs

Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform

Conference Paper
Publication Date:
2003
abstract:
We recently introduced an efficient technique for out-of-core rendering and management of large textured landscapes. The technique, called Batched Dynamic Adaptive Meshes (BDAM), is based on a paired tree structure: a tiled quadtree for texture data and a pair of bintrees of small triangular patches for the geometry. These small patches are TINs that are constructed and optimized off-line with high quality simplification and tristripping algorithms. Hierarchical view frustum culling and view-dependendent texture/geometry refinement is performed at each frame with a stateless traversal algorithm that renders a continuous adaptive terrain surface by assembling out of core data. Thanks to the batched CPU/GPU communication model, the proposed technique is not processor intensive and fully harnesses the power of current graphics hardware. This paper summarizes the method and discusses the results obtained in a virtual flythrough over a textured digital landscape derived from aerial imaging.
Iris type:
04.01 Contributo in Atti di convegno
Keywords:
--
List of contributors:
Cignoni, Paolo; Ganovelli, Fabio; Ponchio, Federico; Scopigno, Roberto
Authors of the University:
CIGNONI PAOLO
GANOVELLI FABIO
PONCHIO FEDERICO
SCOPIGNO ROBERTO
Handle:
https://iris.cnr.it/handle/20.500.14243/213253
Book title:
Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling
  • Overview

Overview

URL

http://link.springer.com/chapter/10.1007/978-3-540-40014-1_3#
  • Use of cookies

Powered by VIVO | Designed by Cineca | 26.5.0.0 | Sorgente dati: PREPROD (Ribaltamento disabilitato)