Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform
Contributo in Atti di convegno
Data di Pubblicazione:
2003
Abstract:
We recently introduced an efficient technique for out-of-core rendering and management of large textured landscapes. The technique, called Batched Dynamic Adaptive Meshes (BDAM), is based on a paired tree structure: a tiled quadtree for texture data and a pair of bintrees of small triangular patches for the geometry. These small patches are TINs that are constructed and optimized off-line with high quality simplification and tristripping algorithms. Hierarchical view frustum culling and view-dependendent texture/geometry refinement is performed at each frame with a stateless traversal algorithm that renders a continuous adaptive terrain surface by assembling out of core data. Thanks to the batched CPU/GPU communication model, the proposed technique is not processor intensive and fully harnesses the power of current graphics hardware. This paper summarizes the method and discusses the results obtained in a virtual flythrough over a textured digital landscape derived from aerial imaging.
Tipologia CRIS:
04.01 Contributo in Atti di convegno
Keywords:
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Elenco autori:
Cignoni, Paolo; Ganovelli, Fabio; Ponchio, Federico; Scopigno, Roberto
Link alla scheda completa:
Titolo del libro:
Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling