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Spheres-to-voxels conversion

Chapter
Publication Date:
1990
abstract:
The use or prototyping of volumetric representation schemes based on three-dimensional cells-typical examples are the cubic frame buffer (Kaufman and Bakalash, 1988) or the octree (Meagher, 1982) schemes-often requires the availability of efficient routines for converting elementary solid objects into cells. In this note we present a conversion algorithm from spheres to voxels. It accepts as input the definition of a sphere (in terms of its radius and center) and returns the set of voxels completely or partially contained into the space bounded by the surface of the sphere, that is, a 3D scan conversion of the sphere.
Iris type:
02.01 Contributo in volume (Capitolo o Saggio)
Keywords:
Volume representation and rendering
List of contributors:
Montani, Claudio; Scopigno, Roberto
Authors of the University:
SCOPIGNO ROBERTO
Handle:
https://iris.cnr.it/handle/20.500.14243/399095
Book title:
Graphics Gems
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Overview

URL

https://www.elsevier.com/books/graphics-gems/glassner/978-0-08-050753-8
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