Data di Pubblicazione:
1990
Abstract:
The use or prototyping of volumetric representation schemes based on three-dimensional cells-typical examples are the cubic frame buffer (Kaufman and Bakalash, 1988) or the octree (Meagher, 1982) schemes-often requires the availability of efficient routines for converting elementary solid objects into cells. In this note we present a conversion algorithm from spheres to voxels. It accepts as input the definition of a sphere (in terms of its radius and center) and returns the set of voxels completely or partially contained into the space bounded by the surface of the sphere, that is, a 3D scan conversion of the sphere.
Tipologia CRIS:
02.01 Contributo in volume (Capitolo o Saggio)
Keywords:
Volume representation and rendering
Elenco autori:
Montani, Claudio; Scopigno, Roberto
Link alla scheda completa:
Titolo del libro:
Graphics Gems