Data di Pubblicazione:
2016
Abstract:
Nowadays kids are incredibly familiar and skilled to use Information and Communication Technologies (ICT) like computers and mobile devices. These tools are mostly used for connecting individuals to social networks, downloading music and videos, playing but also searching information and developing school tasks. Among the technological tools available for didactic purposes, a platform for developing Location Based Games for mobile devices has been tested for didactic purposes. Since 2014, the I.C. Sacchetti in San Miniato, in Tuscany, in the frame of two European projects, Involen and Raise projects (Erasmus+), is experimenting the development of LBGs (Location Based Games) in environmental education. The aim of these projects is raising the environmental awareness and active citizenship for nature protection through volunteering and the use of new technologies. Pupils, teachers (together with other facilitators like environmental guides) are part of a team committed to follow a learning process focused on nature protection that will bring to the creation of a LBG for the local protected area.
Tipologia CRIS:
04.01 Contributo in Atti di convegno
Keywords:
Coding; Education; Environment; Game; LBG platforms; Mobile phones; School; Tablet
Elenco autori:
Ugolini, Francesca; Massetti, Luciano; Raschi, Antonio; Rossini, Graziella; Pellegrino, Laura
Link alla scheda completa:
Titolo del libro:
Didamatica 2016
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