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Hide-and-seek with directional sensing

Conference Paper
Publication Date:
2011
abstract:
We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher, who wishes to reach the object by querying sensors placed in the plane. The searcher is a mobile agent, and whenever it physically visits a sensor, the sensor returns a randomdirection, corresponding to a half-plane in which the hidden object is located.We first present a novel search heuristic and characterize bounds on the expected distance covered before reaching the object. Next, we model this game as a large-dimensional zero-sum dynamic game and we apply a recently introduced randomized sampling technique that provides a probabilistic level of security to the hider. We observe that, when the randomized sampling approach is only allowed to select a very small number of samples, the cost of the heuristic is comparable to the security level provided by the randomized procedure. However, as we allow the number of samples to increase, the randomized procedure provides a higher probabilistic security level. © 2011 IFAC.
Iris type:
04.01 Contributo in Atti di convegno
List of contributors:
Borri, Alessandro
Authors of the University:
BORRI ALESSANDRO
Handle:
https://iris.cnr.it/handle/20.500.14243/293341
Published in:
IFAC PROCEEDINGS VOLUMES
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