Publication Date:
2016
abstract:
Traditional chatbots lack the capability to correctly manage conversations according to the social context. However a dialogue is a joint activity that must consider both individual and social processes. In this work we propose a model of a social chatbot able to choose the most suitable dialogue plans according to what in sociological literature is called a "social practice". The proposed model is discussed considering a case study of a work in progress aimed at the development of a serious game for communicative skills learning.
Iris type:
02.01 Contributo in volume (Capitolo o Saggio)
Keywords:
Chatbots; Serious games; Social practice
List of contributors:
Gentile, Manuel; Augello, Agnese
Book title:
Intelligent Interactive Multimedia Systems and Services 2016