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Extraction of the quad layout of a triangle mesh guided by its curve skeleton

Academic Article
Publication Date:
2015
abstract:
Starting from the triangle mesh of a digital shape, that is, mainly an articulated object, we produce a coarse quad layout that can be used in character modeling and animation. Our quad layout follows the intrinsic object structure described by its curve skeleton; it contains few irregular vertices of low degree; it can be immediately refined into a semiregular quad mesh; it provides a structured domain for UV mapping and parametrization. Our method is fast, one-click, and does not require any parameter setting. The user can steer and refine the process through simple interactive tools during the construction of the quad layout.
Iris type:
01.01 Articolo in rivista
Keywords:
Animation; Curve skeleton; Free-form modeling; Quad mesh
List of contributors:
Tarini, Marco; Livesu, Marco
Authors of the University:
LIVESU MARCO
Handle:
https://iris.cnr.it/handle/20.500.14243/312145
Full Text:
https://iris.cnr.it//retrieve/handle/20.500.14243/312145/97885/prod_345625-doc_171022.pdf
Published in:
ACM TRANSACTIONS ON GRAPHICS
Journal
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URL

http://dl.acm.org/citation.cfm?id=2809785
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