Data di Pubblicazione:
2015
Abstract:
Starting from the triangle mesh of a digital shape, that is, mainly an articulated object, we produce a coarse quad layout that can be used in character modeling and animation. Our quad layout follows the intrinsic object structure described by its curve skeleton; it contains few irregular vertices of low degree; it can be immediately refined into a semiregular quad mesh; it provides a structured domain for UV mapping and parametrization. Our method is fast, one-click, and does not require any parameter setting. The user can steer and refine the process through simple interactive tools during the construction of the quad layout.
Tipologia CRIS:
01.01 Articolo in rivista
Keywords:
Animation; Curve skeleton; Free-form modeling; Quad mesh
Elenco autori:
Tarini, Marco; Livesu, Marco
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