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An Agent Based Methodology to Design Serious Game in Social Field

Capitolo di libro
Data di Pubblicazione:
2014
Abstract:
Training and simulation games are a type of serious game that allow learners to deal with realistic scenarios, to test their behavior under controlled conditions and to increase their understanding of the simulated system/process. In these games, the educational goal changes the issues related to the simulation design. In particular, achieving right balance between realism and teaching effectiveness is an essential design criterion. The difficulties in designing this type of serious games are particularly evident in the social field. In fact, this area is characterized by a complexity that is hard to design in formal terms. Starting from recent evolutions in the field of social simulation, this paper proposes the agent paradigm as a methodological tool to guide the design of serious games in the social field. The PNPV game, designed within the framework of the European project "I can ... I cannot ... I go!" Rev. 2 (PNPV project), which aims to introduce and foster an entrepreneurial mindset among young people, is described as a case study of a serious game developed by means of the agent based approach.
Tipologia CRIS:
02.01 Contributo in volume (Capitolo o Saggio)
Elenco autori:
LA GUARDIA, Dario; Allegra, Mario; Ottaviano, Simona; Gentile, Manuel; DAL GRANDE, Valentina
Autori di Ateneo:
ALLEGRA MARIO
DAL GRANDE VALENTINA
GENTILE MANUEL
LA GUARDIA DARIO
OTTAVIANO SIMONA
Link alla scheda completa:
https://iris.cnr.it/handle/20.500.14243/205966
Titolo del libro:
Games and Learning Alliance
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URL

http://link.springer.com/chapter/10.1007%2F978-3-319-12157-4_12
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