A semantic layer for knowledge-based game design in edutainment applications
Contributo in Atti di convegno
Data di Pubblicazione:
2015
Abstract:
Creating and maintaining complex and realistic
virtual worlds is still a challenge in game design. Realism is
not only related to visual appearance but also to the interactions
and situations in the game. This issue is particularly crucial
in edutainment applications where realism impacts the learning
aspect of the game experience. Introducing semantics in virtual
worlds helps define intelligent objects and interactions which
would turn into a more realistic game. In this work, we propose to
decouple the semantic definition of the game world from its actual
implementation in a general-purpose game engine. A semantic
layer has been developed to bridge the semantics formalized
by ontologies with its realization in the engine. Thanks to this
software library, semantics can be specified in a separate formal
module and reused in different projects. The proposed approach
has been tested to design a serious game concept set in the marine
environment.
Tipologia CRIS:
04.01 Contributo in Atti di convegno
Keywords:
Semantics; object interaction; ontologies; edutainment; natural heritage.
Elenco autori:
Repetto, Andrea; Catalano, CHIARA EVA
Link alla scheda completa:
Titolo del libro:
INTETAIN 2015
Pubblicato in: