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Generalized motorcycle graphs for imperfect quad-dominant meshes

Articolo
Data di Pubblicazione:
2018
Abstract:
We introduce a practical pipeline to create UV T-layouts for real-world quad dominant semi-regular meshes. Our algorithm creates large rectangular patches by relaxing the notion of motorcycle graphs and making it insensitive to local irregularities in the mesh structure such as non-quad elements, redundant irregular vertices, T-junctions, and others. Each surface patch, which can contain multiple singularities and/or polygonal elements, is mapped to an axis-aligned rectangle, leading to a simple and efficient UV layout, which is ideal for texture mapping (allowing for mipmapping and artifact-free bilinear interpolation). We demonstrate that our algorithm is an ideal solution for both recent semi-regular, quad-dominant meshing methods, and for the low-poly meshes typically used in games and movies.
Tipologia CRIS:
01.01 Articolo in rivista
Keywords:
Motorcycle graph; Parametrization; Texture mapping
Elenco autori:
Tarini, Marco
Link alla scheda completa:
https://iris.cnr.it/handle/20.500.14243/405162
Pubblicato in:
ACM TRANSACTIONS ON GRAPHICS
Journal
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URL

https://dl.acm.org/doi/10.1145/3197517.3201389
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