Data di Pubblicazione:
2007
Abstract:
Most of the efforts concerning graphical representations of humans (Virtual Humans) have been focused on synthesizing geometry for static or animated shapes. The next step is to consider a human body not only as a 3D shape, but as an active semantic entity with features, functionalities, interaction skills, etc. We are currently working on an ontology-based approach to make Virtual Humans more active and understandable both for humans and machines. The ontology for Virtual Humans we are defining will provide the "semantic layer" required to reconstruct, stock, retrieve, reuse and share content and knowledge related to Virtual Humans.
Tipologia CRIS:
01.01 Articolo in rivista
Keywords:
Human shape reconstruction and synthesis; Semantic annotations; Ontologies
Elenco autori:
Spagnuolo, Michela; Mortara, Michela
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