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Robotics and Virtual Worlds: An Experiential Learning Lab

Capitolo di libro
Data di Pubblicazione:
2013
Abstract:
Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.
Tipologia CRIS:
02.01 Contributo in volume (Capitolo o Saggio)
Keywords:
academic performance; cognitive skills; Educational robotics; human-robot interaction
Elenco autori:
Chiazzese, Giuseppe
Autori di Ateneo:
CHIAZZESE GIUSEPPE
Link alla scheda completa:
https://iris.cnr.it/handle/20.500.14243/236662
Titolo del libro:
Biologically Inspired Cognitive Architectures 2012
Pubblicato in:
ADVANCES IN INTELLIGENT SYSTEMS AND COMPUTING
Series
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