Data di Pubblicazione:
2019
Abstract:
This chapter is focused on the use of digital games at
primary school level. In particular, the chapter briefly
presents different modalities in which digital games
can be introduced and considers, in particular, their
role in stimulating and assessing students' transversal
skills, that is, those cross-skills that are at the
basis of the learning of many different disciplines.
Early activities in this field appear to be particularly
effective, especially if we consider that
thinking skills develop slowly and that primary
school offers usually a more flexible context, both
as far as curricula constraints and time organization,
to introduce nontraditional activities. Logic
and spatial reasoning skills are in particular considered
making reference to research studies
performed at the Istituto Tecnologie Didattiche
(Institute of Educational Technology) of
Consiglio Nazionale delle Ricerche the Italian
National Research Council.
Tipologia CRIS:
02.01 Contributo in volume (Capitolo o Saggio)
Keywords:
Game-based learning; Digital game-based learning; Learning by gaming; Game-based learning environment; Edutainment
Elenco autori:
Bottino, Rosa
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