Data di Pubblicazione:
2019
Abstract:
Digital games are becoming more and more popular worldwide,
arousing children's interest and fostering their motivation. Furthermore, tablets
and smartphones are increasingly popular and widespread all around the globe,
guaranteeing access to the web and to an ever-growing availability of games.
This paper is based on the assumption that introducing digital game play into
primary schools may support the development and consolidation of some
transversal skills in a way that is perceived by students as interesting and
motivating. When the games are carefully selected, the great effort spent by
children in playing will provide them with the possibility to acquire and exercise,
at an early age, basic skills which are important for their future. In particular,
in this paper, different modalities in which digital games can be used in
primary schools to foster basic transversal skills are presented. Logic and spatial
reasoning skills as well as computational thinking are in particular considered.
The reported experiments show that game based activities, when appropriately
organized, can positively affect students' school performance as well as students'
learning attitudes and behavior.
Tipologia CRIS:
02.01 Contributo in volume (Capitolo o Saggio)
Keywords:
Digital games; Reasoning skills; Visuospatial skills; Computational thinking; Primary school
Elenco autori:
Bottino, Rosa; Freina, Laura; Tavella, Mauro; Chioccariello, Augusto
Link alla scheda completa:
Titolo del libro:
Sustainable ICT, Education and Learning