Data di Pubblicazione:
2012
Abstract:
This article deals with the issue of creativity and the way this can be supported within technology-enhanced learning
experiments. Drawing on a long-term research project in the field of games-based learning, the article describes the
methodology adopted during the in-field experiments carried out with the aim of developing young children's
creativity. The results of the study, which are presented and discussed, confirm the hypothesis that digital tools can
contribute to fostering creativity. As a matter of fact, the analysis of the available data showed that during the 3-year
study, students' creative skills and attitudes appreciably increased, in particular those related to figuring out and
enacting original solution strategies for the digital games at hand.
Tipologia CRIS:
01.01 Articolo in rivista
Elenco autori:
Pozzi, Francesca; Ott, Michela
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