Publication Date:
2012
abstract:
OCME (Out-of-Core Mesh Editing) comprises a novel data structure and related algorithms for out-of-core editing of large meshes. Triangles are inserted in a multigrid on the basis of their size in average constant time. OCME maintains no explicit hierarchy, so inserting, modifying, or deleting data doesn't require costly refitting.
Iris type:
01.01 Articolo in rivista
Keywords:
computer graphics; mesh editing; out of core; dense 3D models
List of contributors:
Ganovelli, Fabio; Scopigno, Roberto
Published in: