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OCME: out-of-core Mesh Editing Made Practical

Academic Article
Publication Date:
2012
abstract:
OCME (Out-of-Core Mesh Editing) comprises a novel data structure and related algorithms for out-of-core editing of large meshes. Triangles are inserted in a multigrid on the basis of their size in average constant time. OCME maintains no explicit hierarchy, so inserting, modifying, or deleting data doesn't require costly refitting.
Iris type:
01.01 Articolo in rivista
Keywords:
computer graphics; mesh editing; out of core; dense 3D models
List of contributors:
Ganovelli, Fabio; Scopigno, Roberto
Authors of the University:
GANOVELLI FABIO
SCOPIGNO ROBERTO
Handle:
https://iris.cnr.it/handle/20.500.14243/257472
Published in:
IEEE COMPUTER GRAPHICS AND APPLICATIONS
Journal
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URL

http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5765902
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