Publication Date:
2004
abstract:
Many detailed 3D datasets of human bodies
are available, and with current scanning technology,
new ones are relatively easy to produce. As
a result, more realistic looking animations become
possible, but only after considerable processing:
holes in the data, (too) high resolutions,
and the laborious task of tting an animation
skeleton to the data are the main problems to
overcome. In this paper, we propose a reconstruction
pipeline which solves these three problems
by tting a template with surface and animation
information to the scanned data. A correspondence
between the scanned data and the
template is set manually, with the aid of a tool
that identies and visualises landmarks (characteristic
points) on the mesh. Holes are handled
using a ”vertex condence weight” scheme,
with low weights assigned to vertices in or near
holes (implying higher weights to template vertices,
and vice versa). Initial tests on two detailed
3D human body scans produced highquality
closed surface meshes, which are directly
animatable.
Iris type:
04.01 Contributo in Atti di convegno
Keywords:
human body modelling; skeleton-based animation; shape feature extraction; template-based modelling; 3D range scanning
List of contributors:
Falcidieno, Bianca; Biasotti, SILVIA MARIA; Mortara, Michela
Book title:
Proceedings Workshop on Modelling and Motion Capture Techniques for Virtual Environments (CapTech 2004)