Publication Date:
2020
abstract:
The Local Binary Pattern (LBP) is a very popular pattern descriptor for images that is
widely used to classify repeated pixel arrangements in a query image. Several extensions
of the LBP to surfaces exist, for both geometric and colorimetric patterns. These
methods mainly differ on the way they code the neighborhood of a point, balancing
the quality of the neighborhood approximation with the computational complexity. For
instance, using mesh topological neighborhoods as a surrogate for the LBP pixel neighborhood
simplifies the computation, but this approach is sensitive to irregular vertex
distributions and/or might require an accurate surface re-sampling. On the contrary,
building an adaptive neighborhood representation based on geodesic disks is accurate
and insensitive to surface bendings but it considerably increases the computational complexity.
Our idea is to adopt the kd-tree structure to directly store a surface described
by a set of points and to build the LBP directly on the point cloud, without considering
any support mesh. Following the LBP paradigm, we define a local descriptor at
each point that is further used to define a global statistical Mean Point LBP (mpLBP)
descriptor. When used to compare shapes, this descriptor reaches state of the art performances,
while keeping a low computational cost. Experiments on benchmarks and
datasets from real world objects are provided altogether with the analysis of the algorithm
parameters, property and descriptor robustness.
Iris type:
01.01 Articolo in rivista
Keywords:
Computers and Graphics; Shape analysis; Pattern retrieval
List of contributors:
MOSCOSO THOMPSON, Elia; Biasotti, SILVIA MARIA
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