Publication Date:
2014
abstract:
Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on the use of a serious game within the framework of the EU-funded project "I can ... I cannot ... I go!" Rev. 2 (PNPV project). The learning model and the serious game was designed in order to build a learning space that fosters learner's entrepreneurial mindset through experiential learning.
Iris type:
01.01 Articolo in rivista
Keywords:
Game Based Learning; Entrepreneurship Education; Experiential Learning; Serious Game
List of contributors:
Allegra, Mario; Ottaviano, Simona; Gentile, Manuel; DAL GRANDE, Valentina; LA GUARDIA, Dario
Published in: