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A Game Based Learning Model for Entrepreneurship Education

Academic Article
Publication Date:
2014
abstract:
Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on the use of a serious game within the framework of the EU-funded project "I can ... I cannot ... I go!" Rev. 2 (PNPV project). The learning model and the serious game was designed in order to build a learning space that fosters learner's entrepreneurial mindset through experiential learning.
Iris type:
01.01 Articolo in rivista
Keywords:
Game Based Learning; Entrepreneurship Education; Experiential Learning; Serious Game
List of contributors:
Allegra, Mario; Ottaviano, Simona; Gentile, Manuel; DAL GRANDE, Valentina; LA GUARDIA, Dario
Authors of the University:
ALLEGRA MARIO
DAL GRANDE VALENTINA
GENTILE MANUEL
LA GUARDIA DARIO
OTTAVIANO SIMONA
Handle:
https://iris.cnr.it/handle/20.500.14243/246121
Published in:
PROCEDIA: SOCIAL & BEHAVIORAL SCIENCES
Journal
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http://ac.els-cdn.com/S1877042814034582/1-s2.0-S1877042814034582-main.pdf?_tid=2b5e529a-34ce-11e4-b903-00000aab0f02&acdnat=1409902262_dc3317764705b016e06b54d192e06b44
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