Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
Contributo in Atti di convegno
Data di Pubblicazione:
2012
Abstract:
The process of learning through Game Based Learning (GBL) presents both positive aspects and
challenges to be faced in order to support the achievement of learning goals and knowledge creation.
This study aims to characterise game dynamics in the adoption of multi-player GBL. In particular, we
examine the multi-player GBL dynamics may enhance collaborative learning through a relation of
positive interdependence while at the same time maintaining a certain level of competition for
ensuring multi-player GBL gameplay. The first section of the paper introduces collaborative GBL and
describes the combination of intragroup dynamics of cooperation and positive interdependence and an
intergroup dynamic of competition to maintain gameplay. The second part of the paper describes two
multi-player GBL scenarios: the multi-player game with interpersonal competition and the multiplayer
game with intergroup competition. For each scenario a case analysis of existing collaborative
games is provided, which may help instructional and game designers when defining the collaborative
GBL dynamics. Technological requirements and best practices in the use of collaborative GBL are
described in the last sections.
Tipologia CRIS:
04.01 Contributo in Atti di convegno
Keywords:
Game Based Learning; Serious Games; Collaborative Learning; Positive Interdependence; Competition
Elenco autori:
Earp, JEFFREY RONALD; Ott, Michela
Link alla scheda completa:
Titolo del libro:
Proceedings of the 20th European Conference on Information Systems