Socially Interactive Agents as Cobot Avatars: Developing a Model to Support Flow Experiences and Well-Being in the Workplace
Contributo in Atti di convegno
Data di Pubblicazione:
2023
Abstract:
This study evaluates a socially interactive agent to create an em-
bodied cobot. It tests a real-time continuous emotional modeling
method and an aligned transparent behavioral model, BASSF (bore-
dom, anxiety, self-efficacy, self-compassion, flow). The BASSF model
anticipates and counteracts counterproductive emotional experi-
ences of operators working under stress with cobots on tedious
tasks. The flow experience is represented in the three-dimensional
pleasure, arousal, and dominance (PAD) space. The embodied cov-
atar (cobot and avatar) is introduced to support flow experiences
through emotion regulation guidance. The study tests the model's
main theoretical assumptions about flow, dominance, self-efficacy,
and boredom. Twenty participants worked on a task for an hour,
assembling pieces in collaboration with the covatar. After the task,
participants completed questionnaires on flow, their affective expe-
rience, and self-efficacy, and they were interviewed to understand
their emotions and regulation during the task. The results suggest
that the dominance dimension plays a vital role in task-related
settings as it predicts the participants' self-efficacy and flow. How-
ever, the relationship between flow, pleasure, and arousal requires
further investigation. Qualitative interview analysis revealed that
participants regulated negative emotions, like boredom, also with-
out support, but some strategies could negatively impact well-being
and productivity, which aligns with theory.
Tipologia CRIS:
04.01 Contributo in Atti di convegno
Keywords:
Human-Robot Interaction; Socially Interactive Agents; Affect Mod- eling; Emotion Regulation; Flow; Boredom; PAD Model
Elenco autori:
LAVIT NICORA, Matteo; Malosio, Matteo
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