ANTONYMS: A Serious Game for Enhancing Inhibition Mechanisms in Children with Attention Deficit/Hyperactivity Disorder (ADHD)
Contributo in Atti di convegno
Data di Pubblicazione:
2017
Abstract:
This paper describes the planning and the implementation of a serious game (SG) for the improvement of
attention skills in children with Attention Deficit-Hyperactivity Disorders (ADHD) to promote learning and autonomous
management of impulsive behaviors and to inhibit irrelevant thoughts. The SG, called Antonyms, is a personal computer
videogame consisting of a series of activities, each eliciting the tendency to respond in an immediate, inadequate way based on the
Dual Pathway Model proposed by Sonuga-Barke. Children must block such a tendency, reflect upon the situation and find the nonintuitive
solution to foster self-regulation skills. Antonyms consists of three mini-games in a single framework. It is designed for
educational and rehabilitation settings. The expected outcome is an increase in the ability to keep attention focused on the relevant
elements of situations that children face in their everyday life.
Tipologia CRIS:
04.01 Contributo in Atti di convegno
Keywords:
ADHD; serious game; impulsivity; attention
Elenco autori:
Baldassini, Davide; Colombo, VERA MARIA; Sacco, Marco; Mottura, Stefano
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