Publication Date:
2016
abstract:
The present paper presents the results of a first experiment aimed at assessing if different levels of immersion can affect performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: immersive using a Head Mounted Display, semi immersive played on a computer screen and non-immersive in which no movement was possible for the player. Results do not support the initial hypothesis: no significant impact from the immersion level has been found on performance.
Iris type:
02.01 Contributo in volume (Capitolo o Saggio)
Keywords:
Spatial Perspective Taking; Spatial Reasoning; Virtual Reality; Immersion
List of contributors:
Dagnino, FRANCESCA MARIA; Freina, Laura; Bottino, Rosa; Tavella, Mauro
Book title:
Games and Learning Alliance