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A Preliminary Comparison between Traditional and Gamified Leg Agility Assessment in Parkinsonian Subjects

Conference Paper
Publication Date:
2022
abstract:
Parkinson's disease (PD) severity is assessed through a set of standardised tasks defined by clinical scales such as the Unified Parkinson's Disease Rating Scale (UPDRS). In particular, Leg Agility is a well-established test among the motor tasks included in UPDRS, which consists in repeated cycles of knee lifting and lowering, while sitting on a chair. Leg Agility objective evaluation through optical devices is often investigated for telemedicine applications. Moreover, remote rehabilitation for PD subjects through virtual exergaming is becoming a popular approach thanks to its versatility, increased user engagement and the possibility of coupling it with remote monitoring tools.This work investigates if lower-limb exergaming may also be exploited for assessment purposes similar to traditional evaluation. In particular, if there exists a statistical difference between the kinematic description of Leg Agility versus the one of a Bouncing Ball exergame, as provided by an optical (RGB-D) acquisition system suitable for remote monitoring. Preliminary results obtained by the comparison of the two types of assessment in a small group of parkinsonian subjects are presented and discussed.
Iris type:
04.01 Contributo in Atti di convegno
Keywords:
Exergame; Gamification; parkinson's disease; telemedicine; leg agility; Azure Kinect
List of contributors:
Amprimo, Gianluca; Ferraris, Claudia
Authors of the University:
FERRARIS CLAUDIA
Handle:
https://iris.cnr.it/handle/20.500.14243/412809
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