Publication Date:
2008
abstract:
Remeshing is a key component of many geometric algorithms, including modeling,
editing, animation and simulation. As such, the rapidly developing field of geometry
processing has produced a profusion of new remeshing techniques over the past few years.
In this paper we survey recent developments in remeshing of surfaces, focusing mainly on
graphics applications. We classify the techniques into five categories based on their end goal:
structured, compatible, high quality, feature and error-driven remeshing.We limit our description
to the main ideas and intuition behind each technique, and a brief comparison between
some of the techniques. We also list some open questions and directions for future research.
Iris type:
02.01 Contributo in volume (Capitolo o Saggio)
List of contributors:
Attene, Marco
Book title:
Shape Analysis and Structuring
Published in: