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Robotic and Virtual World Programming Labs to Stimulate Reasoning and Visual-Spatial Abilities

Academic Article
Publication Date:
2013
abstract:
The individual's cognitive skills, academic performance and their relations with robot programming or virtual learning environment is a topic of a particular interest in the field of human-robot interaction. A pilot study was performed on a group of 36 lower secondary school students involved in the 32-hours laboratory activity based on the LEGO© Mindstorm NXT and the Microsoft Kodu Game Lab (KGL) tools. The laboratory was aimed at-first programming a robot and then at a more complete virtual world based on a narrative-designed scenario. The findings of the research are discussed in the light of the effectiveness of the use of robotics and virtual world programming as a meaningful and playful learning environment for improving children cognition.
Iris type:
01.01 Articolo in rivista
Keywords:
Robotics; Virtual Worlds; Visual-spatial Working Memory; Programming; Learning
List of contributors:
Chiazzese, Giuseppe
Authors of the University:
CHIAZZESE GIUSEPPE
Handle:
https://iris.cnr.it/handle/20.500.14243/11061
Published in:
PROCEDIA: SOCIAL & BEHAVIORAL SCIENCES
Journal
  • Overview

Overview

URL

http://dx.doi.org/10.1016/j.sbspro.2013.10.070
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