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Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion

Articolo
Data di Pubblicazione:
2017
Abstract:
The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: (i) completely immersive with a Head Mounted Display, (ii) semi immersive on a computer screen and (iii) non-immersive where no movements were possible for the player. Results showed that in the immersive versions of the game, players obtained higher scores than in the non-immersive version, suggesting that an immersive tool can better support performance in a SPT task.
Tipologia CRIS:
01.01 Articolo in rivista
Keywords:
Spatial Perspective Taking; Virtual Reality; Immersion; Spatial Reasoning
Elenco autori:
Bottino, Rosa; Freina, Laura; Tavella, Mauro
Link alla scheda completa:
https://iris.cnr.it/handle/20.500.14243/339414
Pubblicato in:
INTERNATIONAL JOURNAL OF SERIOUS GAMES
Journal
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URL

http://journal.seriousgamessociety.org/index.php/IJSG/article/view/178
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