Publication Date:
2020
abstract:
The design and implementation of a serious game (SG) concerning inhibition skills in
children are presented. The SG consists of a set of activities, each eliciting the tendency
to respond in an immediate and inappropriate (wrong) way. The SG is based on the
Dual Pathway model of attention-deficit/hyperactivity disorder (ADHD) proposed by
Sonuga-Barke and on the Unity/Diversity model of executive functions proposed by
Miyake. In the SG, children must block impulsive tendencies, reflect upon the situation,
inhibit irrelevant thoughts, and find the non-immediate solution. A study was carried out
by testing the SG on typically developing primary school children (30 children, 16 boys;
age, M = 9.30 years, SD = 0.87) to verify that it measures the same variables addressed
by tests usually employed to assess attention ability in children and to diagnose ADHD.
Three standardized tasks belonging to the Italian Battery for ADHD were administered,
as well as an ad hoc questionnaire devised to check the acceptability, usability, and
comprehensibility of the SG. Positive correlations between impulsiveness as measured
by standard tests and impulsiveness scores in the SG emerged. These findings support
the notion that skills associated with the control of impulsivity are involved in the SG.
Furthermore, self-report ratings in the questionnaire showed that the SG is easy to be
understood, is engaging, and elicits positive reactions in children.
Iris type:
01.01 Articolo in rivista
Keywords:
ADHD; hyperactivity; attention; impulsiveness; serious game; children; dual pathway model
List of contributors:
Baldassini, Davide; Colombo, VERA MARIA; Sacco, Marco; Mottura, Stefano
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