Data di Pubblicazione:
2011
Abstract:
The efficacy of the use of digital games to improve some skills or knowledge is presented in several scientific papers and they are considered more and more positively also by teachers. At the same time, the introduction of digital games in the classroom activities is rather slow and it does not depend only if the games are commercial or free, or if they have specific educational purposes. The factors to be considered in choosing a game are numerous and they are strictly connected to the methodology that the teacher wants to adopt or define. In this chapter we focus on the design of an on line game to create an environment which would enhance entrepreneurial mindsets in young students.
Tipologia CRIS:
02.01 Contributo in volume (Capitolo o Saggio)
Keywords:
Browser game; entrepreneurial mindset; multi-learner online learning environment
Elenco autori:
LA GUARDIA, Dario; Fulantelli, Giovanni; Allegra, Mario; Gentile, Manuel; Taibi, Davide
Link alla scheda completa:
Titolo del libro:
Experiential Learning in Virtual Worlds: Opening an Undiscovered Country