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Data-Driven Interactive Quadrangulation

Academic Article
Publication Date:
2015
abstract:
We propose an interactive quadrangulation method based on a large collection of patterns that are learned from models manually designed by artists. The patterns are distilled into compact quadrangulation rules and stored in a database. At run-time, the user draws strokes to define patches and desired edge flows, and the system queries the database to extract fitting patterns to tessellate the sketches' interiors. The quadrangulation patterns are general and can be applied to tessellate large regions while controlling the positions of the singularities and the edge flow. We demonstrate the effectiveness of our algorithm through a series of live retopology sessions and an informal user study with three professional artists.
Iris type:
01.01 Articolo in rivista
Keywords:
quad meshing; polygon quadrangulation; retopology
List of contributors:
Marcias, Giorgio; Cignoni, Paolo; Pietroni, Nico
Authors of the University:
CIGNONI PAOLO
Handle:
https://iris.cnr.it/handle/20.500.14243/303970
Full Text:
https://iris.cnr.it//retrieve/handle/20.500.14243/303970/154383/prod_337312-doc_170255.pdf
Published in:
ACM TRANSACTIONS ON GRAPHICS
Journal
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URL

http://dl.acm.org/citation.cfm?id=2766964
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