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A study on natural 3D shape manipulation in VR

Conference Paper
Publication Date:
2018
abstract:
Current immersive modeling environments use non-natural tools and interfaces to support traditional shape manipulation operations. In the future, we expect the availability of natural methods of interaction with 3D models in immersive environments to become increasingly important in several industrial applications. In this paper, we present a study conducted on a group of potential users with the aim of verifying if there is a common strategy in gestural and vocal interaction in immersive environments when the objective is modifying a 3D shape model. The results indicate that users adopt different strategies to perform the different tasks but in the execution of a specific activity it is possible to identify a set of similar and recurrent gestures. In general, the gestures made are physically plausible. During the experiment, the vocal interaction was used quite rarely and never to express a command to the system but rather to better specify what the user was doing with gestures
Iris type:
04.01 Contributo in Atti di convegno
Keywords:
Human-centered computing; Human computer interaction (HCI); Interaction paradigms; Virtual reality; Computing methodologies; Computer graphics; Shape modeling
List of contributors:
DE LIBORIO CORDEIRO, EDUARDO AUGUSTO; Monti, Marina; Giannini, Franca
Authors of the University:
GIANNINI FRANCA
Handle:
https://iris.cnr.it/handle/20.500.14243/346546
Book title:
STAG: Smart Tools and Applications in Graphics (2018)
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URL

https://diglib.eg.org:443/handle/10.2312/stag20181296
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