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SkinMixer: blending 3D animated models

Academic Article
Publication Date:
2022
abstract:
We propose a novel technique to compose new 3D animated models, such as videogame characters, by combining pieces from existing ones. Our method works on production-ready rigged, skinned, and animated 3D models to reassemble new ones. We exploit mix-and-match operations on the skeletons to trigger the automatic creation of a new mesh, linked to the new skeleton by a set of skinning weights and complete with a set of animations. The resulting model preserves the quality of the input meshings (which can be quad-dominant and semi-regular), skinning weights (inducing believable deformation), and animations, featuring coherent movements of the new skeleton. Our method enables content creators to reuse valuable, carefully designed assets by assembling new ready-to-use characters while preserving most of the hand-crafted subtleties of models authored by digital artists. As shown in the accompanying video, it allows for drastically cutting the time needed to obtain the final result.
Iris type:
01.01 Articolo in rivista
Keywords:
Computer Graphics; Animation
List of contributors:
Cignoni, Paolo
Authors of the University:
CIGNONI PAOLO
Handle:
https://iris.cnr.it/handle/20.500.14243/412166
Full Text:
https://iris.cnr.it//retrieve/handle/20.500.14243/412166/135641/prod_474620-doc_193658.png
https://iris.cnr.it//retrieve/handle/20.500.14243/412166/135644/prod_474620-doc_193929.pdf
Published in:
ACM TRANSACTIONS ON GRAPHICS
Journal
  • Overview

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URL

https://dl.acm.org/doi/abs/10.1145/3550454.3555503
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