Publication Date:
2012
abstract:
We developed a conceptual tool intended to help teachers make a good start in using digital games in the classroom. The
tool is a matrix of questions based on a literature search and an empirical study with teachers. Its primary aim is to foster
self-reflection and communication with other practitioners or designers. It was produced in the context of the GEL Theme
Team of the STELLAR European Network of Excellence.
Iris type:
04.01 Contributo in Atti di convegno
Keywords:
Motivation; Pedagogical scenario; Practitioners; Game Based Learning; Engagement
List of contributors:
Earp, JEFFREY RONALD
Book title:
4th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES'12)
Published in: