A parallel architecture for interactively rendering scattering and refraction effects
Academic Article
Publication Date:
2012
abstract:
A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes
Iris type:
01.01 Articolo in rivista
Keywords:
Real-time graphics; Multiple scattering; Single scattering; Heterogeneous materials; Lattice-Boltzmann lighting
List of contributors:
Bernabei, Daniele; Ganovelli, Fabio; DI BENEDETTO, Marco; Banterle, Francesco
Published in: