Publication Date:
2014
abstract:
Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices
Iris type:
04.01 Contributo in Atti di convegno
Keywords:
Game mechanics; Learning mechanics; Ludo-pedagogy mapping; Pedagogically-driven game design; Patterns
List of contributors: