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Augmented reality gamification for human anatomy

Capitolo di libro
Data di Pubblicazione:
2019
Abstract:
This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.
Tipologia CRIS:
02.01 Contributo in volume (Capitolo o Saggio)
Keywords:
Augmented Reality; Gamification; Mobile learning; Medicine; Human anatomy
Elenco autori:
Farella, Mariella; Arrigo, Marco
Autori di Ateneo:
ARRIGO MARCO
Link alla scheda completa:
https://iris.cnr.it/handle/20.500.14243/438481
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http://www.scopus.com/record/display.url?eid=2-s2.0-85061389254&origin=inward
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