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Real time, accurate, multi-featured rendering of bump mapped surfaces

Academic Article
Publication Date:
2000
abstract:
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-maps, and achieves excellent result both in rendering time and rendering quality, with respect to other alternative methods. The method proposed also allows to add many interesting visual effects, even for object with large bumb maps, including non-s rendering, chrome effects, shading under multiple lights, rendering of different materials within a single object, specular reflections and others. Moreover, the implementation of the method is not complex and can be eased by software reuse
Iris type:
01.01 Articolo in rivista
Keywords:
Scanning; Computer graphics
List of contributors:
Tarini, Marco; Cignoni, Paolo; Rocchini, Claudio; Scopigno, Roberto
Authors of the University:
CIGNONI PAOLO
SCOPIGNO ROBERTO
Handle:
https://iris.cnr.it/handle/20.500.14243/219686
Published in:
COMPUTER GRAPHICS FORUM (PRINT)
Journal
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