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Optimising Environmental Educational Narrative videogames development: the case of 'A Night in The Forum'

Academic Article
Publication Date:
2020
abstract:
In May 2019, "A Night in the Forum" videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL eu project, whose goal was to identify strategies, features and tools to develop educational titles in a more efficient, cost-effective and valuable way, exploiting their educational, cognitive and engaging potential for schools and cultural tourism. Environmental Narrative videogames was chosen as a genre suited for this purposes. The paper presents how known issues in the production of videogames have been faced, the solutions identified and results obtained.
Iris type:
01.01 Articolo in rivista
Keywords:
Environmental Narrative Videogames; Virtual Archaeology; Playstation VR; Interaction design
List of contributors:
Fanini, Bruno; Pescarin, Sofia; Ferdani, Daniele
Authors of the University:
FANINI BRUNO
FERDANI DANIELE
PESCARIN SOFIA
Handle:
https://iris.cnr.it/handle/20.500.14243/409853
Published in:
JOURNAL ON COMPUTING AND CULTURAL HERITAGE
Journal
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URL

https://dl.acm.org/doi/pdf/10.1145/3424952
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