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Digital Games in Primary Classes

Abstract
Publication Date:
2019
abstract:
Introducing digital game play into primary schools may support the development and consolidation of some transversal skills in a way that is perceived by students as interesting and motivating. Spending a great effort in playing carefully selected games, may provide children with the possibility to acquire and exercise basic skills that are important for their future. A methodology for the organization of game based activities in primary classes to foster basic transversal skills is presented and results from its application aimed at logical thinking and spatial reasoning are reported. Results show a positive effect on students' school performance and on their learning attitudes and behaviour.
Iris type:
04.02 Abstract in Atti di convegno
Keywords:
Digital Games in Education; Entertainment games; Visuospatial abilities; logical thinking; STEM Education
List of contributors:
Bottino, Rosa; Ferlino, Lucia; Freina, Laura; Chioccariello, Augusto
Authors of the University:
FERLINO LUCIA
Handle:
https://iris.cnr.it/handle/20.500.14243/388903
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URL

http://www.igbl-conference.com/abstract-details/?abstract_id=156
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