Publication Date:
2020
abstract:
In this work, we exploited the potential of a cognitive architecture to model the characters of a story in an interactive storytelling system. The system is accessible through NarRob, a humanoid social robot, able to manage storytelling activities aimed at improving the emotional and social skills of children, also adding expressiveness to the narration by using proper associate gestures and emotional expressions. Our main goal was to implement the cognitive processes of the agents interpreted by the robot within an environment coinciding with a narrative context. The narrated story is largely inspired by the "FearNot!" game, where in our system, we modeled the cognitive processes elaborated by the characters of the story in the ACT-R architecture.
Iris type:
04.01 Contributo in Atti di convegno
Keywords:
cognitive architecture; storytelling activity; social robot
List of contributors: