Publication Date:
2020
abstract:
The advent of low cost technologies makes the use of immersive virtual environments more interesting for several application
contexts. 3D models are largely used in such environments for providing feelings of immersion and presence in the virtual world.
3D models are normally defined in dedicated authoring tools and then adapted to be used in the virtual environments; thus,
any change in the model requires to loop back to the authoring tool for performing the wished modification and the successive
adaptation processes. The availability of shape modification capabilities within the virtual environment can avoid the above
modification-adaptation loop. To this aim, we present our first step in the development of a 3D modelling system in Virtual
Reality. The shape modification is achieved through a cage-based deformation approach, applied to semantically enriched
meshes, carrying annotated meaningful regions, thus allowing the direct selection and editing of significant object parts.
Iris type:
04.01 Contributo in Atti di convegno
Keywords:
Human-centered computing: Human computer interaction (HCI); Interaction design; Computing methodologies: Shape modeling
List of contributors:
Scalas, Andreas; Zhu, Yuanju; Spagnuolo, Michela; Monti, Marina; Giannini, Franca; Mortara, Michela; Lupinetti, Katia
Book title:
STAG: Smart Tools and Applications in Graphics (2020)