Publication Date:
2015
abstract:
This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of train- ing physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! [1] serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.
Iris type:
04.01 Contributo in Atti di convegno
Keywords:
serious games; social practices
List of contributors:
Gentile, Manuel; Augello, Agnese
Book title:
International Conference on Games and Learning Alliance